AI Insights · Timothy · October 2022
Performance of Top 5 3D Realistic Games on Unified Platform in Slovenia, Q3 2022
In Q3 2022, the top 5 3D realistic games in Slovenia showed varied performance trends in weekly downloads, revenue, and active users. Discover the detailed metrics and trends for each game.
In Q3 2022, the top 5 3D realistic games in Slovenia exhibited diverse performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Casino Roulette: Roulettist saw a mixed performance in weekly revenue, peaking at around $8 in mid-July and experiencing fluctuations throughout the quarter. Weekly downloads were more stable, with a notable increase in mid-August, reaching approximately 2.3K. The active user base also showed an upward trend, peaking at 2.4K in late August before slightly dipping to 2.3K by the end of September.
Race Master 3D - Car Racing experienced a decline in weekly downloads, starting at 1.1K in late June and dropping to around 822 by the end of September. Despite this, the game maintained a relatively high number of weekly active users, peaking at 7.2K in early July and then stabilizing around 5.8K towards the end of the quarter. Weekly revenue saw significant fluctuations, with the highest recorded at $34 in late June.
Car Stunt Master - Car Racing showed a promising start, particularly in weekly downloads, which surged to 1.8K in late August before tapering off to 511 by the end of September. The game also saw a rise in active users, peaking at 3.1K in mid-September. However, there was no significant revenue recorded during this period.
Car Lot Management! displayed a steady decline in weekly downloads, from 1.6K in late June to just 191 by the end of September. Active users followed a similar trend, dropping from 6.4K in late June to about 4.1K by the end of the quarter. Revenue also showed a downward trend, with occasional spikes, the highest being $8 in late June.
Become a Queen experienced fluctuating weekly downloads, peaking at 1.5K in late June and dropping to 272 by the end of September. Active users remained relatively stable, with a peak of 4.6K in early August and ending the quarter at around 3.3K. Revenue was minimal, with only a couple of spikes, the highest being $5 in mid-July.
These insights come from Sensor Tower, where you can find more detailed analytics and trends for these and other apps.